Believing Mobile as a Mini Computer
Considering mobile devices as small mini computers is a prime significance, so the idea that content can simply be minimized to size is a very dodgy one.
Mobile applications often require major design services. Fonts and colors may need to be readjusted for accessibility; contrasts and resolutions may need to be sharpened; complicated design features may need to be dropped or dramatically changed; and information may need to be shifted around so that the most important elements can be viewed together.
Not Understanding Your Audience
Although it may seem clear, you’d be amazed by how many mobile applications seem out of touch with how they are being used in actually. Mobile usability is dependent on programs being built for “on the go” conditions, such as during commutes, out with friends, or waiting before a meeting. Most users still have their computers for large amounts of reading and research, so mobile applications should be shaped accordingly: trimmed of excess information and filled with fast shortcuts that enable users to access their desired information as quickly as possible.
General browsing and complicated searches are not what mobile devices are generally used for. Hence understanding and determining user’s goal is an essential part of crafting your application.
Presenting Too Much at Once
Because of visibility limitations (as well as time restrictions), it’s very important that mobile applications should divide up their information so that each page is kept organized and easily navigable by user.
Cautiously selecting the quantity of options you should offer is the first step of business. Organizing them within web page design is another. This will helpful to users to skip ahead directly to the information that is useful to them as well as avoiding noise of bulk.
Failing to Make Options
Organizing data is essential not only in terms of mobile content, but also in terms of media features such as photos, video, or a digital portfolio. Keep in mind the fact that application can take longer to load on mobile devices rather than regular computers. So keeping things simple is often key of success.
Keeping users with half loaded images is equally dangerous as having heavy text. It will make user frustrated. In all these respects, the systematic selection of offerings is a must.
Being Unfamiliar with the Type of Device You’re Designing For
Remember that not all mobile devices have the same functionality and operations. Designing a single application that you assume will be compatible with all types of devices is a big slip. It is really important to choose which type of device you are creating your application for and to study its functions. This will help you to figure out how best to present information and optimize your site for this specific mobile device.
Not Testing Properly
Finally, creating a prototype model and running test groups are essential steps in ensuring successful mobile usability. Get opinions or comments from targeted groups and make adjustments to your application as you go along. Once your program is available, it will be much harder to back-track, so make sure that you won’t have to!
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